
// @ts-nocheck

/**
* generate by lcc-framework
*/
const { pbMgr } = lcc;
lcc.protocols = lcc.protocols || {};
const protocols = lcc.protocols;;
const proto = require('./lcc-protocols-pb');

protocols.PROTOTEST = 1000;

var enumMap = protocols.EnumTest;
if(!enumMap){
	enumMap = {};
	protocols.EnumTest = enumMap;
}
enumMap.ENUM1 = 0;
enumMap.ENUM2 = 1;
enumMap.ENUM3 = 2;


// protocol '1000'
pbMgr.addProtocol(1000, proto.game.ProtoTest);
